![]() Created Superstars can have their own Dynamic Comeback chosen for them. This is re-created the comebacks very often seen in WWE matches and in wrestling in general. If performed successfully, you gain two finishing moves to store. Dynamic comebacks are when you have taken a certain amount of damage, you will be able to perform a one-off combo to spark a comeback. Also replacating the WWE on television is the new "dynamic comebacks" that you can perform. Not every Superstar has a wake up taunt but there will be specific ones for a number of wrestlers. Now this can be done in-game, for added bragging rights. For example, when Randy Orton prepares his RKO finisher on TV, he lays down and thumps his fist on the mat. Just like on TV, you can now "build up" to your finishing move, which is being dubbed a "Wake Up Taunt". Limb targeting also helps the player soften up opponents for submission moves, which has also seen an overhaul with the new Breaking Point submission system. If you are wrestling a high-flying superstar, for example, you could target their legs to slow them down. ![]() You can target legs, arms or the head for tactical purposes. You can now target specific limbs in WWE '12, a la the limb targeting systems seen in the classic Aki wrestling games. Yuke's say this allows them to make the game easier to pick up for new players while keeping the game playing smooth for veteran's of the series. Instead, moves are performed depending on how worn down your opponent is. There is also no longer "strong" or "weak" grapples. The right analog stick is now just used to positioning your opponents. ![]() Grapple moves have now been moved from the analog stick back to the face buttons on the controller, a feature seen in WWE games since SmackDown! vs. According to the developers, the Normal difficulty setting in this year's game is now the equivalent of Legend difficulty in last year's game. They now attack more aggressively and put up a stronger challenge. Along with new animations, Predator Technology affects many other parts of gameplay as well. Reflecting actual wrestling, matches start off very quick at the beginning and then begin to slow down as the match progresses when are slower and more complicated grapples. Pace also been changed with this year's game. Superstars also no longer warp around the ring when it comes to specific manoeuvres, such as John Cena's patented "5-Knuckle Shuffle". Moves can now be stopped mid-animation and moves now supposedly fluidly move from animation to animation. All of the animations that have been seen in the previous games have been ripped out and replaced with new ones. The biggest feature of this year's iteration is new animation system built for this year's game, Predator Technology. Here are the new features for WWE '12: Predator Technology Developer Yuke's has promised that this year's game will be a big change in terms of the gameplay and the future of the franchise. The following features have been shown by publisher THQ so far. It was released on November 22nd 2011 in the US (November 25th in Europe) for the Xbox 360, PlayStation 3 and Wii. It was promised by the developer to be a re-invention of the "SmackDown" series and as such, was re-branded with a new "WWE '(year)" naming system. WWE '12 is a wrestling simulation game from long-time wrestling developer Yuke's Co and publisher THQ.
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